Forum comments in chronological order
Disclaimer: I am not responsible for what people (other than myself) write in the forums. Please report any abuse, such as insults, slander, spam and illegal material, and I will take appropriate actions. Don't feed the trolls.
Jag tar inget ansvar för det som skrivs i forumet, förutom mina egna inlägg. Vänligen rapportera alla inlägg som bryter mot reglerna, så ska jag se vad jag kan göra. Som regelbrott räknas till exempel förolämpningar, förtal, spam och olagligt material. Mata inte trålarna.
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roeniss
Roeniss
Sun 1-Dec-2024 03:40
Roeniss
Sun 1-Dec-2024 03:40
So intuitive figures. Thanks a lot. Until now, I thought that I wrote characters into kernel 'via' bash.
A case against syntax highlighting
Anonymous
Mon 2-Dec-2024 21:08
Mon 2-Dec-2024 21:08
I read this article in Vivaldi's distraction free Reading Mode and I can't understand what the article is about. Should there be colors in this article... no thanks, man!
toivoh
Toivo Henningsson
Fri 6-Dec-2024 11:29
Toivo Henningsson
Fri 6-Dec-2024 11:29
Nice tune! (as usual)
I tried to post this comment to one of your youtube videos, but it seems that youtube ate it up. I still hope that it is relevant to you, concerning interesting ways to make even more hardware chiptunes.
Have you looked at tinytapeout.com? You can submit a logic design, and then (after some time) you get it back on a silicon chip. You're quite limited in what you can do with such a the tiny area, but that's the challenge!
I've made three synths using Tiny Tapeout: One monophonic (but it turns out that I can play duophonic music on it), one 4-channel as part of a retro console (using external RAM), and one as part of my contribution to the Tiny Tapeout 8 demo competition (synth + song + graphics all hardcoded in one design). To give an example of the limitations, the demo uses c:a 300 flipflops, that is all the memory of any kind that I could fit. All graphics have to be calculated while racing the beam because there is no space for a frame buffer. All the designs are purely digital.
If you're interested, I written about how they work:
- Monosynth with two oscillators and a 2nd order resonant low pass filter: https://github.com/toivoh/tt05-synth/blob/main/README.md (demo tune: https://www.youtube.com/watch?v=ed3JROdFSls)
- Retro console with 4-voice synth (evolution of the monosynth with some major new tricks): https://github.com/toivoh/tt06-retro-console/blob/main/docs/info.md
- "Sequential Shadows", for the Tiny Tapeout 8 demo competition: https://github.com/toivoh/tt08-demo/blob/main/docs/info.md (not as detailed), video: https://www.youtube.com/watch?v=pkiTu3iLA_U The tune is admittedly a bit simplistic, in part due to space (it had to fit together with the graphics and the synth) and time constraints.
I tried to post this comment to one of your youtube videos, but it seems that youtube ate it up. I still hope that it is relevant to you, concerning interesting ways to make even more hardware chiptunes.
Have you looked at tinytapeout.com? You can submit a logic design, and then (after some time) you get it back on a silicon chip. You're quite limited in what you can do with such a the tiny area, but that's the challenge!
I've made three synths using Tiny Tapeout: One monophonic (but it turns out that I can play duophonic music on it), one 4-channel as part of a retro console (using external RAM), and one as part of my contribution to the Tiny Tapeout 8 demo competition (synth + song + graphics all hardcoded in one design). To give an example of the limitations, the demo uses c:a 300 flipflops, that is all the memory of any kind that I could fit. All graphics have to be calculated while racing the beam because there is no space for a frame buffer. All the designs are purely digital.
If you're interested, I written about how they work:
- Monosynth with two oscillators and a 2nd order resonant low pass filter: https://github.com/toivoh/tt05-synth/blob/main/README.md (demo tune: https://www.youtube.com/watch?v=ed3JROdFSls)
- Retro console with 4-voice synth (evolution of the monosynth with some major new tricks): https://github.com/toivoh/tt06-retro-console/blob/main/docs/info.md
- "Sequential Shadows", for the Tiny Tapeout 8 demo competition: https://github.com/toivoh/tt08-demo/blob/main/docs/info.md (not as detailed), video: https://www.youtube.com/watch?v=pkiTu3iLA_U The tune is admittedly a bit simplistic, in part due to space (it had to fit together with the graphics and the synth) and time constraints.
Anonymous
Tue 17-Dec-2024 20:33
Tue 17-Dec-2024 20:33
I found this article back in 2010. I am back here today reviewing my knowledge.
After all these years, this is still the absolute best thing on the internet regarding that topic.
I cannot thank you enough. Amazing job!
After all these years, this is still the absolute best thing on the internet regarding that topic.
I cannot thank you enough. Amazing job!
Anonymous
Fri 20-Dec-2024 18:25
Fri 20-Dec-2024 18:25
this tool helped me find a long lost SID tune from an old game I remember playing. thanks for creating this! I don't know how recently this has been updated, but it'd be great if you could update this to the latest HVSC revision at least.