Forum comments in chronological order

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Jan 2020

The Å-machine

Anonymous
Mon 6-Jan-2020 10:25
Some more things I discovered in the specification 0.3:

Important differences between the specification and the reference implementation:
- STORE_BYTE: "ram[arg1]" should be "ram[field_addr(arg2 / 2, deref(arg1))]" (2x)
- GET_KEY: should start with "if(SPC == auto || SPC == pendingspace) output_space()" (similar to GET_INPUT)

Minor things in the specification:
- MAKE_PAIR, AUX_PUSH_VAL, AUX_POP_VAL: "local variable addr <- TOP", "v <- 0xe000 + count", "v <- pop_serialized()", and "v <- empty list" should use "=" instead of "<-"
- PUSH_ENV: arguments are given as "BYTE/0" in the index but "BYTE" in the detailed description
- def unlink: useless "return" at the end

Suggestions:
- output_value() is another function which should probably be explicitly defined in the specification (e.g. the non-obvious $ syntax for references is never mentioned in the specification)
- The definition of the "SPC" register suggests that only the order of the enum values matters, not their actual values. While this is true during execution, save files store all the registers, so using anything but the values 0-5 would make saves non-portable. It might therefore be better to assign fixed numbers to the enum values in the specification.
lft
Linus Åkesson
Tue 7-Jan-2020 18:19
Thank you!

Autosokoban

Anonymous
Mon 13-Jan-2020 04:03
Any possibility for a source code?

Craverly Heights in Dialog

Anonymous
Tue 14-Jan-2020 00:06
This was very instructive. —Thore

GCR decoding on the fly

Anonymous
Wed 15-Jan-2020 10:54
"For every four bits of data (also known as a nybble), five bits are written to the disk surface, chosen from a table. Let's refer to them as a quintuple."

Or a Quibble.

The Å-machine

Ivoah
Wed 15-Jan-2020 21:19
Are there any plans to create a C implementation? I would love to get Å-machine games running on devices such as the TI Nspire, which already has frotz ported to it.