I created an algorithm to automatically generate sokoban problems of increasing
difficulty. Check it out! The first levels are trivial, but somewhere around
level 10, perhaps 15, you will find that the puzzles are becoming quite
challenging. Read more.
Posted Tuesday 24-Jun-2008 16:03, 34 comments.
Earthworm Quest was my contribution to the ITG
programming challenge at Birdie 17. Read more.
Posted Monday 11-Jun-2007 06:57, 2 comments.
This is a console (ncurses) version of the popular and
addictive solitaire game Freecell. Read more.
Posted Wednesday 26-Sep-2007 16:39, 3 comments.
llbit and I made a game.
It started out as a weekend project, but we threw in a couple of more days of
work to brush it up for the Game compo at Revision 2013, where it placed
2nd. Read more.
- gravazoid (Linux i386 and Windows binaries, 393 kB)
Posted Monday 6-May-2013 21:17, 5 comments.
"Driving along the highway, you suddenly realize that
you are almost out of petrol. Fearing a breakdown, you leave the highway at the
first turn-off. You end up in a small village, and find your way to the local
petrol station. But you soon realize that refueling your car and leaving the
village isn't going to be on the top ten list of easy things to
do..." Read more.
Posted in ancient times, 6 comments.
Zeugma is a modern, highly optimised, open-source Z-machine implementation for
processor family. It is designed around a virtual memory model, where pages are
retrieved on demand from an external storage resource, 512 KB in size,
which must be preloaded with the game file. Read more.
Posted Thursday 22-Aug-2013 23:14, 12 comments.