Games

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Autosokoban

I created an algorithm to automatically generate sokoban problems of increasing difficulty. Check it out! The first levels are trivial, but somewhere around level 10, perhaps 15, you will find that the puzzles are becoming quite challenging. Read more.

Posted Tuesday 24-Jun-2008 18:03, 61 comments.

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Earthworm Quest

Earthworm Quest was my contribution to the ITG programming challenge at Birdie 17. Read more.

Posted Monday 11-Jun-2007 08:57, 3 comments.

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Freecell

Posted Wednesday 26-Sep-2007 18:39, 4 comments.

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Gravazoid

  • gravazoid (Linux i386 and Windows binaries, 393 kB)

Posted Monday 6-May-2013 23:17, 7 comments.

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Hardsync

Named after one of the characteristic features of the SID chip, Hardsync is a C64 party game that follows in the (wait for it...) footsteps of games like Dance Dance Revolution and StepMania. Read more.

Posted Thursday 8-Nov-2012 15:23, 10 comments.

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Klämrisk Hero

Yarrick and I party-coded this pinnacle of edutainment at Breakpoint 2010, where, to our surprise, it won the 96k game compo. Read more.

  • Klämrisk Hero (Source code and binaries for linux and windows, 525 kB)

Posted Friday 9-Apr-2010 18:24, 4 comments.

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Stranded

Posted in ancient times, 6 comments.

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Zeugma

Posted Friday 23-Aug-2013 01:14, 27 comments.