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Anonymous Tue 8-Jul-2008 00:15 | Fun!!!! yay!! |
Anonymous Tue 5-Aug-2008 15:05 | Nice & funny |
Anonymous Mon 8-Sep-2008 11:28 | I was looking at level 100 and above, and they were pretty mean. I hope I didn't suffocate your web server with generating them!
How fast is the solving algorithm, and how does it compare to that in the original paper which inspired you, and how quickly can it (your own algorithm) solve f.ex the typical level 100's on a given system? |
lft Linus Åkesson Tue 16-Sep-2008 20:02 | I was looking at level 100 and above, and they were pretty mean. I hope I didn't suffocate your web server with generating them!
How fast is the solving algorithm, and how does it compare to that in the original paper which inspired you, and how quickly can it (your own algorithm) solve f.ex the typical level 100's on a given system? No problem. =)
The solution is a bi-product of the puzzle generation algorithm, so it would take no additional time. |
Anonymous Thu 30-Apr-2009 22:45 | hey!
very nice job! i love this game. levels are getting more and more tricky, but you never know if the next one is easy or not. :) is there any way to install the programm on a cell phone? how complex is the algorithm to generate the levels? |
lft Linus Åkesson Mon 4-May-2009 18:10 | hey!
very nice job! i love this game. levels are getting more and more tricky, but you never know if the next one is easy or not. :) is there any way to install the programm on a cell phone? how complex is the algorithm to generate the levels? Thanks! The algorithm needs a lot of RAM, so it's probably not feasible for a midlet. Some day, when I get the time, I'll publish the source code and a description of the algorithm. |
Anonymous Thu 7-May-2009 17:43 | lft wrote: hey!
very nice job! i love this game. levels are getting more and more tricky, but you never know if the next one is easy or not. :) is there any way to install the programm on a cell phone? how complex is the algorithm to generate the levels? Thanks! The algorithm needs a lot of RAM, so it's probably not feasible for a midlet. Some day, when I get the time, I'll publish the source code and a description of the algorithm. Oh, super! I am very much interested in the source code. To avoid the RAM-problem, one could split the programm into a "level-creator", that calculates for example level 1 to 100 of a seed und saves it in a small file, which could be read by the second program running on the cell-phone.
Greetings, the anonymous writer =) |
Anonymous Sun 25-Jul-2010 02:01 | Totally amazing. You should port it to Android/iPhone. Don't know how much memory you need, but newer devices have a lot available. Alternatively, publish the source ;)
However for the life of me I can't solve http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=6
Bug, or am I just not doing it right? |
Anonymous Sun 25-Jul-2010 11:41 | Try that one, that's easy :P http://www.linusakesson.net/games/autosokoban/?v=1&seed=1329696099&level=100 |
Anonymous Sun 25-Jul-2010 12:17 | Totally amazing. You should port it to Android/iPhone. Don't know how much memory you need, but newer devices have a lot available. Alternatively, publish the source ;)
However for the life of me I can't solve http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=6
Bug, or am I just not doing it right? I think this one is realy hard. I was to give up. But there is a soluten. First step is to push the bolder up to you up, then open the way down. Then you can do the rest. |
Anonymous Thu 19-Aug-2010 20:31 | i do believe http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=768 is impossible... |
Anonymous Thu 19-Aug-2010 20:37 | i do believe http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=768 is impossible... har har just kidding its solvable just really strange :B |
Anonymous Sat 16-Oct-2010 19:39 | Nice Generator :-) I found http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=768 really easy, but for http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=6 I needed several tries. |
Anonymous Sat 18-Jun-2011 14:47 | Totally amazing. You should port it to Android/iPhone. Don't know how much memory you need, but newer devices have a lot available. Alternatively, publish the source ;)
However for the life of me I can't solve http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=6
Bug, or am I just not doing it right? It's possible. I solved it in 17 moves. A lot of manipulation, however. |
Anonymous Mon 22-Aug-2011 14:23 | http://www.linusakesson.net/games/autosokoban/?v=1&seed=1015619909&level=10
does this problem have a solution? |
Anonymous Thu 10-Nov-2011 15:40 | http://www.linusakesson.net/games/autosokoban/?v=1&seed=1015619909&level=10
does this problem have a solution? Yes, I've found a solution in 19 turns. |
Anonymous Mon 9-Jan-2012 03:56 | http://www.linusakesson.net/games/autosokoban/?v=1&seed=752450309&level=15 is killing me! |
Anonymous Fri 13-Jan-2012 02:32 | http://www.linusakesson.net/games/autosokoban/?v=1&seed=752450309&level=15 is killing me! Oh! I solved it! |
Anonymous Wed 29-Feb-2012 05:18 | Looks like it eventually runs out of levels at level 2147483647. (I don't know much about the language you programmed it in, but is there a reason that the level counter is signed? However, that would just delay the problem...) |
Anonymous Mon 19-Mar-2012 13:59 | Running in Firefox 10.0.2 gives a very unproportional playing field. |
Anonymous Thu 17-May-2012 20:01 | Easy peasy lemon squeezy
-- Xyz_39808 |
Anonymous Wed 23-May-2012 13:16 | http://www.linusakesson.net/games/autosokoban/?v=1&seed=1481526154&level=22 |
Anonymous Thu 12-Jul-2012 11:28 | This one is nice. After thinking it was quite impossible, it then took me nearly an hour to solve :-D
http://www.linusakesson.net/games/autosokoban/?v=1&seed=722222541&level=1768 |
Anonymous Mon 13-Aug-2012 19:04 | These algorithms are not perfect of course, and occasionally they generate these super-simple level 1000-puzzles: http://www.linusakesson.net/games/autosokoban/?v=1&seed=810975398&level=1000 |
Anonymous Thu 30-Aug-2012 23:01 | http://www.linusakesson.net/games/autosokoban/?v=1&seed=1252821180&level=9 |
lft Linus Åkesson Fri 31-Aug-2012 17:37 | http://www.linusakesson.net/games/autosokoban/?v=1&seed=1252821180&level=9 Good find! The best levels are counter-intuitive like that. |
Anonymous Thu 6-Dec-2012 23:00 | Very interesting stuff.
I have tried many levels here and all of the levels mentioned above by others, they all seem a bit on the easy side.
I wish it can generate really difficult levels. I do mean, super difficult levels. |